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Demand for Demand

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5
Active Demand
Supply (2)
Directionally Good News
Minimalistic web app for neutral news stories made of factual updates ('what happened/expected, where, when'). News story feed can consist of potential expected future events (e.g., 'Product released in 2027 Q1'). These are treated as the same 'events' as normal news, just with expected datetime in future and not yet actualized. No influence, just pure information.
Author
@twoisjay
0
1
1
Active Demand
Supply (2)
Directionally Good Games
Build a web-based gaming platform (browser-playable) featuring simple 2D games. Each game includes MMC (player character) and FMC (AI-powered character). Core differentiator: genuinely interesting and fun interactions between MMC and FMC that feel like playing with another real person.
Author
@twoisjay
0
1
3
Active Demand
Supply (2)
Web Platform for Hosting Games
Simple web app featuring a feed of available games, dedicated pages for each game with embedded iframes, and basic instructions on each game page.
Author
@twoisjay
0
1
0
Active Demand
Supply (1)
First Game: Traveling Merchant Deckbuilding with MMC-FMC Romance
Develop a browser-based 2D deckbuilding game where MMC (player-controlled traveling merchant) and FMC (AI princess assistant) travel between locations, trading inventory (as deck). Core interaction via LLM-powered chat/actions in dedicated boxes with character images/expressions. Dual goals: 1) Gather merchant resources, 2) Build romance/affection to settle down together.
Author
@twoisjay
0
1
0
Active Demand
Supply (0)
Define game premises for distinct genres with core MMC-FMC interaction
Create at least 3 simple prologue-style premises capturing core story ideas for different game genres (e.g., cozy farming, gacha, action). Each must showcase the platform's key differentiator to other games in the same genre: realistic, fun interactions between player (MMC) and AI-powered FMC using a unified game engine/system, creating the feel of playing with another real person.
Author
@twoisjay
0
1
0
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